On July 13, 2010, Crytek announced that it had licensed the Cryengine 3 for IllFonic's Nexuiz. Many of the core contributors and community members of Nexuiz moved to this new project as they felt that sale of the name Nexuiz mishandles the original project. On March 22, 2010, the fork Xonotic of Nexuiz was announced. On March 1, 2010, it was revealed that IllFonic purchased the rights to the name Nexuiz. From mid-November 2008, a number of people expressed interest in continuing development of Nexuiz. Responses to this call highlighted the need for better documentation of QuakeC and the Nexuiz code, while also acknowledging the difficulty that documentation of this placed on the small team of Nexuiz developers. In October 2008, a call was made for more developers for Nexuiz by the main (and only) QuakeC developer, who identified organizational issues associated with a many user, one developer model. This includes all new GUI graphics elements, as well as reflective water and improved particles. On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released June 14, 2006, and 2.1 September 9, 2006. After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. Soon afterward the project moved to the DarkPlaces engine created by Ashley Hale, who later also joined the project. Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. It supports new gametypes, or whole conversions quickly applied to it (much like Quake). ![]() If you're using a screen like that, though, you'll probably find yourself with a larger budget when it comes to the video card.Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. ![]() 2560 x 1600 at times is also an option for certain games, but make sure you check first. Performance is strong and for the most part you can see that gaming up to 1920 x 1200 isn't an issue. If you're looking at spending around the $200 mark and want a video card that is kind on the ears, this is a really good option thanks to that IceQ cooler that impresses. We've ultimately got everything we need to get up and running, but like most video cards these days, there's not a massive bundle on offer. When it comes to the bundle there's not a whole lot that can be said about it. This video card really is all about the cooler and the out of the box core clock. Outside of hitting the 1000MHz core, with a bit of time and a voltage bump, you should be able to run at an even higher speed with a little time and effort. You can then do the overclocking yourself using the included iTurbo software. If your budget was really tight you also have the option to save yourselves $10 and pick up the non-Turbo version of this video card which carries the default HD 7850 clocks. If we're getting an average of 60 FPS, we should have a minimum of 30 FPS or better and as mentioned above, it means we've got some smooth game play happening. The ideal situation is that even in a heavy fire fight, the minimum stays above 30 FPS making sure that you can continue to aim easily or turn the corner with no dramas.Ħ0 FPS - It's the average we look for when we don't have a minimum coming at us. If you're not dropping below 30 FPS during games, you're going to have a nice and smooth gaming experience. There are three numbers we're looking out for when it comes to our benchmarks.ģ0 FPS - It's the minimum number we aim for when it comes to games. While many may argue that the human eye can't see over 24 FPS or 30 FPS, any true gamer will tell you that as we climb higher in Frames Per Seconds (FPS), the overall gameplay feels smoother. When we benchmark our video cards and look at the graphs, we aim to get to a certain level of FPS which we consider playable. Let's get started! The FPS Numbers Explained From the NVIDIA side of things we've also got the GTX 660 HAWK we recently looked at from MSI. We've got Sapphire HD 7870 OC Edition video card here alongside the newer GHz Edition of the HD 7970. ![]() ![]() We would like to thank the following companies for supplying and supporting us with our test system hardware and equipment: Intel, ASUS and Corsair.Īs you may have read we updated our benchmark line up recently and we're slowly rebuilding the video cards that we have in our database.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |